How to Solve the Distribution Problem
Execution costs are close to zero. The question now is - Who cares?
Everyone is celebrating the same thing right now: anyone can build.
Ship an app over the weekend. Write a book in a month. Launch a service before lunch. AI took execution — the thing that used to take teams, funding, and years — and handed it to anyone with a laptop and a prompt.
The celebration is missing something.
I know, because I live this. I’ve built tools in 48 hours that would have taken a dev team a quarter. Shipped them. Posted the link. Refreshed the analytics.
Three visitors.
One of them was me.
I thought I had a marketing problem. I was wrong. I had a math problem.
The moat moved
For a hundred years, execution was the moat. If you could actually make the thing, you won, because most people couldn’t.
Now everyone can. And when everyone can make anything, nobody can find anything. Execution became a commodity, and the scarcity moved — from building to attention.
Here’s the paradox nobody wants to sit with: AI made building easy, which made building nearly worthless. The value didn’t disappear. It migrated. It’s now sitting entirely on the distribution side of the table.
So the question isn’t “can you execute?” Everyone can execute.
The question is: who’s going to find out?
The retail attention trap
The standard answer is: build an audience. Post daily. Stay consistent. Give it eighteen months.
Notice what that actually is. It’s convincing people one at a time. Retail attention. You, standing at the door of the internet, shaking ten thousand hands, hoping a fraction remember your name.
It works. Eventually. For the people who don’t quit, which is almost nobody, because eighteen months of posting into silence breaks almost everybody.
But here’s what the grind hides: the attention you’re trying to build already exists.
The 80/20 of distribution
Your future users are not scattered randomly across the internet. They’re already assembled. They’re in someone’s newsletter. Someone’s podcast feed. Someone’s community, someone’s customer base, someone’s Friday all-hands.
The rooms are already built. They’re just standing in someone else’s room.
Which changes the math completely. You don’t need to convince ten thousand individuals. You need to convince the ten people who own the rooms.
That’s the 80/20 of distribution: stop chasing the crowd, and focus everything on the small number of leaders who already gathered your crowd for you. One yes from a leader is worth ten thousand maybes from strangers — because the leader’s yes arrives with their trust attached. You’re not borrowing their reach. You’re borrowing their credibility.
Convince the leader, and the audience comes as a package deal.
The catch
You already see the problem.
Leaders are the most pitched humans alive. Their inbox is where good products go to die. Every founder with a weekend build and a dream is emailing the same fifty newsletter writers, the same thirty podcast hosts, the same CEOs.
You cannot cold-email your way into a borrowed audience. Everyone is at the front door.
So the metric that decides this game isn’t reach. It’s the gap between first contact and the moment the leader feels something. I call it Time to WOW — and for leaders, it’s measured in seconds, because seconds are all they give you.
A pitch deck doesn’t survive those seconds. A “quick question” email doesn’t survive those seconds. What survives is a moment built for one specific human: the object on their desk with their name engraved in it, the game designed around their obsession, the experience they’d never assemble for themselves.
Value propositions don’t travel through armor. Feelings do.
Borrowed Distribution — the play
Three steps.
1. Map the rooms. Write down the ten people who have already gathered the audience you want. Not a hundred. Ten. If you can’t name them, that’s your first tell — you don’t know your market yet.
2. Engineer the WOW. For the one at the top of the list, design a moment — not a message. One thing, built for one name, that stops their day in under fifteen seconds. This is where the effort goes that everyone else is spending on volume. (This is also the part I do all day — I can help you design your WOW moment.)
3. Make the ask small. You’re not asking them to sell for you. Leaders live under constant pressure to produce stories for their rooms — the newsletter needs a subject, the podcast needs an episode. Don’t pitch them a product. Hand them a story worth telling. Then get out of the way.
Try this
This week: write the ten names. Pick one. Build one moment for that one person and send it.
Then track a number nobody tracks — not opens, not clicks. Time to reply. If the moment landed, you’ll know inside a day.
You don’t have a distribution problem.
You have ten names you haven’t written down yet.

